An official Pacman game, together wth Bandai Namco entertainment.
A high end Html5 game
DigiClock Widget was my first Android widget. In the early days of Android, I wanted a digital clock widget that would launch the alarm clock when tapped. It turned out that I wasn't alone. It rapidly grew in features and installs until in late 2011 there were over 1,000,000 downloads!
Word Shuffle is a simple word game, made in Unity 3D. The game is primarily multiplayer, and picks up your friends from Facebook.
A massive indie hit, ported to mobile. I was directly responsible for the Windows Phone 8 port.
Sweeper 3D is my take on Minesweeper in 3D. Made in Unity 3D, the mathematics was worked out to make it solveable but still fun.
Except for the original Xbox LIVE Arcade version, I have worked on all subsequent versions of Rocket Riot. An early port for iOS, and two launch titles for Windows Phone 7 and Windows 8. The Windows 8 version included full stereoscopic 3D support.
Happy Tree Friends: Slap Happy was built on a modified HydroTilt framework. I was responsible for most of the modifications along with an animation toolchain. The game also required some heavy texture optimization, due to the large quantity of animation frames and low memory of the iPhone 3G.
HydroTilt was Codeglue`s first iPhone game, and my first published game. My work on this ranged from setting up an OpenGL based rendering framework to creating a fully featured level editor.